C4D Vray渲染器正式发布及新功能介绍V-RayforC4D 3.4 支持Cinema 4d R18
摘要: 我们很高兴地宣布,V-RayforC4D 3.4正式发布了。 V-RayforC4D 3.4无缝集成和CPU和GPU优化,任何艺术家都喜欢选择提供高品质的图像和快速动画渲染插件,即使在复杂的3D场景。 V-RayforC4D 3.4在相同的3.4核心技术下运 ...
我们很高兴地宣布,V-RayforC4D 3.4正式发布了。 V-RayforC4D 3.4无缝集成和CPU和GPU优化,任何艺术家都喜欢选择提供高品质的图像和快速动画渲染插件,即使在复杂的3D场景。 V-RayforC4D 3.4在相同的3.4核心技术下运行,近20年,使V-Ray成为视觉效果,广播和建筑设计项目的行业标准。艺术家和设计师拥有一个可以使用的照明,阴影和渲染工具包,可以完全控制整个创作过程,从实时视图开发到最终框架。
特点包括(浏览器翻译):
●新的伟大的V-Ray 3.4渲染速度。更快的整体光线跟踪和渲染性能;
●更快的路径跟踪GI,V-Ray的所有部分已经使用最先进的射线进行了大大优化跟踪技术。
●新的渐进式采样器渲染:在几秒钟内就可以看到渲染,而不是等待存储。基于静止图像和动画的时间或采样级别。
●改进了基于方差的自适应图像采样器(VBAS),以桶和逐行模式子像素滤波
●动态桶分割,统一采样器选项(仅桶或渐进式选择)
●3.4降噪通过vfb&通过vray denoise独立工具(用于动画),非破坏性,可以减少渲染时间一半以上
●自动采样灯和材料 – 无需手动设置细分
●全局默认设置,用于全自动渲染设置, – 只需打开GI和渲染。
●V-Ray RT cpu,cuda,openCL(只有win)生产渲染图片查看器和编辑器
●Lightcache支持RT Lightcache和新的预乘模式
●更快的Lightcache渲染,
●Lightcache现在通过DR分发
●Lightcache的全新功能,适用于通用模式,包括动画
●基于V-Ray RT v3.4内核,GPU和CPU选项的快速IPR窗口(交互式预览渲染)。
●多面GTR BRDF(带尾部控制的ggx pro)
●最小阴影率(一个简单的全局阴影质量滑块)
●v3.4剪辑最大射线强度设置(可以加快渲染速度)
●更快的头发,草毛皮渲染和更快的实例和代理渲染
●概率光采样:使用大量区域灯更快渲染
●Embree 2.3(也是动态几何,如位移,头发,mb,代理)
●新建3.4渲染掩码(纹理,对象,对象标识)
●V-Ray Clipper(使对象或对象组易于渲染时间部分或布尔)
●反射/折射集(包括/排除列表)
●新的基于对象和无偏差/光线跟踪(仍然快)的地下散射选项在SSS2垫和通道,RT兼容
●新的多个UV支持每个着色器(!),支持在vray内无限制的UV通道选择着色器。这克服了c4ds无法使用每个着色器的映射的限制。你现在可以映射每个着色器与任何数量的自定义UV地图不同,并通过新的管理它们UVW管理器标记
●Adv BRDF中的新BRDF材质预设菜单
●用于复杂IOR,自定义菲涅耳曲线和着色器颜色映射的新的单/ rgb曲线选项
●新BRDF材料:V-Ray皮肤材质,V-Ray体积材质,V-Ray开关材质(用于场景基于全材质的变化),V-Ray OSL材料(win),随机片材料(Brute force
物理剥落),AL_Surface BSDF材料
●新的静态位移选项(更快),通过位移垫选项支持Open-Subdiv
●Udim纹理支持*
●在处理8位,32位和mp情况的颜色映射中新的“自动”模式
●几个新的多通道通道,为渲染元素单独选择光层(V-Ray光选择)
●像V-Ray Maya中的Sampler-Info-Tex着色器,读取场景数据并用于阴影
●OSL着色器,包括薄膜和复杂IOR着色器(仅限atm)
●V-Ray帧缓冲,带ICC,OCIO,LUT,立方体,互动刻录,曝光,高亮,色彩平衡控制(仅win,OSX在SP。)
●V-Ray物理基础透镜眩光发光和衍射效果通过vfb(win)
●新vrmesh导出,所有功能,动画vr网格,头发和颗粒在vr-meshes
●其他vray着色器(vray曲率,vray光线开关,vray用户数据颜色,vray用户skalar,bercon噪点,Phoenix Ocean shader)
●优化的体积渲染
●新的天空和地区雾选项:Hosek天空模型,以模拟更自然的看起来的天空,地面颜色选项为VRaySun和VRaySky,空中透视的高效和现实的大气深度(雾,湿度)
●改善双面材质的半透明度
●新增Dr功能(从渲染,ipr或可选计算机名称支持中排除本地计算机)
●V-Ray快速设置(3个简单的“速度与质量”滑块可调整任何渲染设置)
●新的简化用户界面(可选,如vray 3 max)
●新的独立layer_max着色器(更快)
●新的多重着色器(带有新选项)
●新的V-Ray实例着色器
●新随机ID,由shell命令随机
●新光线跟踪
Features include:
● New great V-Ray 3.4 render speed. faster overall ray tracing and render performance;
● A lot faster path tracing GI, all parts of V-Ray had been greatly optimized using state of the art ray
tracing technology.
● New progressive sampler rendering: see your render within seconds instead of waiting for buckets.
Time or sampling level based for stills and animation.
● New variance based adaptive image sampler (VBAS), in bucket and progressive mode, improved
sub-pixel filtering
● Dynamic Bucket splitting, unified sampler options (only bucket or progressive to choose)
● 3.4 denoiser via vfb &via vray denoise standalone tool (for animation), non destructive, can cut
render time by half and more
● Automatic sampling of lights and materials – removing the need to set subdivisions manually
● New Global Defaults for fully automatic render settings, – just turn on GI and render.
● V-Ray RT cpu, cuda, openCL(only win) production rendering in picture viewer and editor
● RT Lightcache support & new premultiplied mode in Lightcache
● Faster Lightcache rendering,
● Lightcache is now rendered distributed via DR
● New feature for Lightcache for universal mode, including animation
● Fast IPR window (interactive preview render) based on V-Ray RT v3.4 core , GPU & CPU options.
● Multi faceted GTR BRDF (ggx pro with tail control)
● Min shading rate (one simple global shading quality slider)
● v3.4 clip max ray intensity setting (can speed up rendering a lot)
● Lot faster hair, grass & fur rendering & a lot faster instance and proxy rendering
● Probabilistic light sampling: a lot faster rendering with huge number of area lights
● Embree 2.3 (also dynamic geometry like displacement ,hair, mb, proxies)
● New 3.4 Render masks (textures, objects, object ids)
● V-Ray Clipper (make easy render time sections or booleans of objects or groups of objects)
● Reflection/refraction sets (include /exclude lists)
● New Object based and unbiased/raytraced (still fast) subsurface scattering option in SSS2 mat and
channel, RT compatible
● New Multiple UV support per shader(!), support for unlimited UV channels chooser inside vray
shaders. this overcomes c4ds limitation of not being able to use mapping per shader. You can now
map each shader different with any number of custom UV maps, and manage them easy via the new
UVW manager tag
● New BRDF Material presets menu inside the Adv BRDF
● New single /rgb curve option for complex IOR, Custom fresnel curves and shader color mapping
● New BRDF Materials: V-Ray Skin Material, V-Ray Volume Material, V-Ray Switch Material (for Scene
variations based on full materials), V-Ray OSL Material (win), Stochastic Flakes Material (Brute force
Physical flakes), AL_Surface BSDF Material
● New static displacement options (faster), Open-Subdiv support via Displacement Mat option
● Udim texture support*
● New “Auto” mode in color mapping dealing with 8 bit,32 bit and mp situations
● Several New multipass channels, Separate light select layers for render elements (V-Ray light select)
● Sampler-Info-Tex shader as in V-Ray Maya, to read out scene data and use for shading
● OSL shader, with thin film and complex IOR shaders included (win only atm)
● V-Ray frame buffer,with ICC, OCIO, LUT, cube, interactive burn, exposure, highlight, color balance
controls (win only, OSX comes in SP.)
● V-Ray physical based Lens glare glow and diffraction effects via vfb (win)
● New vrmesh export, with all features, animated vr-meshes, hair and particles in vr-meshes
● Additional vray shaders (vray curvature, vray ray switch, vray user data color, vray user skalar,
bercon noise, Phoenix Ocean shader)
● Optimised volume rendering
● New Sky and Areal Fog options: Hosek sky model to simulate more natural looking skies, Ground
color option for VRaySun and VRaySky, Aerial perspective for efficient and realistic atmospheric
depth (fog, humidity)
● Improved translucency in 2 sided mat
● New Dr features (exclude local machine from render, ipr or optional computer name support)
● V-Ray Quick setup (3 simple “speed vs. quality” sliders to tune any render setting)
● New Simplified user interface (optional like vray 3 max)
● New standalone layer_max shader (faster)
● New Multi shader (with new options)
● New V-Ray Instancing shader
● New Random by ID, Random by shell command
● New ray traced round corners, with texture option, perfectly smooth edges at render time with no
additional modeling
● Support for V-Ray VR stereo cameras: Support for 6×1 cubic and spherical 360 degree stereo VR
cameras (for Hive, Samsung gear and Oculus Rift use p.e )
● Support for sub folders in c4d search paths and for textures stored in .lib files
● Bitmap aperture & optical vignetting in V-Ray physical camera
● New dome light ground mode mapping
● Shademap support for stereo images(speeds render up)
● C4d OGl editor resolution options for bitmaps in editor
● V-Ray presets, V-Ray tool bar
● New V-Ray Bridge menu
● Tool to transform similar objects automatic into render instances
● Support for native c4d mograph shader on DR standalone (via vray data shader)
● Support for c4d native vertex map on DR standalone (via vray data shader)
● Support for c4d native bitmap on DR standalone (via bitmap to file option, fast)
● faster vrscene export for DR (up to 10x) due new vray sdk
● New MAXON Team Render still image support, in addition to animation frame frame distribution, as
alternate option to V-Ray DR, good in case you want to use native c4d shaders.
特点包括:
●新的伟大的V-Ray 3.4渲染速度。更快的整体光线跟踪和渲染性能;
●更快的路径跟踪GI,V-Ray的所有部分已经使用最先进的射线进行了大大优化跟踪技术。
●新的渐进式采样器渲染:在几秒钟内看到渲染,而不是等待存储桶。
基于静止图像和动画的时间或采样级别。
●改进了基于方差的自适应图像采样器(VBAS),以桶和逐行模式
子像素滤波
●动态桶分割,统一采样器选项(仅桶或渐进式选择)
●3.4通过vfb和通过vray denoise独立工具(用于动画)的denoiser,非破坏性,可以将渲染时间削减一半以上
●自动采样灯和材料 - 无需手动设置细分
●全局默认设置,用于全自动渲染设置, - 只需打开GI和渲染。
●V-Ray RT cpu,cuda,openCL(只有win)生产渲染图片查看器和编辑器
●Lightcache支持RT Lightcache和新的预乘模式
●更快的Lightcache渲染,
●Lightcache现在通过DR分发
●Lightcache的全新功能,适用于通用模式,包括动画
●基于V-Ray RT v3.4内核,GPU和CPU选项的快速IPR窗口(交互式预览渲染)。
●多面GTR BRDF(带尾部控制的ggx pro)
●最小阴影率(一个简单的全局阴影质量滑块)
●v3.4剪辑最大射线强度设置(可以加快渲染速度)
●更快的头发,草毛皮渲染和更快的实例和代理呈现
●概率光采样:使用大量区域灯更快渲染
●Embree 2.3(也是动态几何,如位移,头发,mb,代理)
●新建3.4渲染掩码(纹理,对象,对象标识)
●V-Ray Clipper(使对象或对象组易于渲染时间部分或布尔)
●反射/折射集(包括/排除列表)
●新的基于对象和无偏差/光线跟踪(仍然快)的地下散射选项在SSS2垫和通道,RT兼容
●新的多个UV支持每个着色器(!),支持在vray着色器内的无限制UV通道选择器。这克服了c4ds无法使用每个着色器的映射的限制。您现在可以映射每个着色器与任何数量的自定义UV地图不同,并通过新的UVW管理器标记轻松管理它们
●Adv BRDF中的新BRDF材质预设菜单
●用于复杂IOR,自定义菲涅耳曲线和着色器颜色映射的新的单/ rgb曲线选项
●新的BRDF材料:V-ray皮肤材料,V-Ray体积材料,V-Ray开关材料(用于基于全材料的场景变化),V-Ray OSL材料(win),随机片状材料,AL_Surface BSDF材质
●新的静态位移选项(更快),通过位移垫选项支持Open-Subdiv
●Udim纹理支持*
●在处理8位,32位和mp情况的颜色映射中新的“自动”模式
●几个新的多通道通道,为渲染元素单独选择光层(V-Ray光选择)
●像V-Ray Maya中的Sampler-Info-Tex着色器,读出场景数据并用于阴影
●OSL着色器,包括薄膜和复杂IOR着色器(仅限atm)
●V-Ray帧缓冲,带ICC,OCIO,LUT,立方体,互动刻录,曝光,高亮,色彩平衡控制(仅win,OSX在SP。)
●V-Ray物理基础透镜眩光发光和衍射效果通过vfb(win)
●新vrmesh导出,所有功能,动画vr网格,头发和颗粒在vr-meshes
●其他vray着色器(vray曲率,vray光线开关,vray用户数据颜色,vray用户skalar,bercon噪声,Phoenix Ocean着色器)
●优化的体积渲染
●新天空和地区雾化选项:Hosek天空模型模拟更自然的天空,VRaySun和VRaySky的地面颜色选项,高效和现实的大气深度(雾,湿度)
●改善双面垫的半透明度
●新增Dr功能(从渲染,ipr或可选计算机名称支持中排除本地计算机)
●V-Ray快速设置(3个简单的“速度与质量”滑块可调整任何渲染设置)
●新的简化用户界面(可选,如vray 3 max)
●新的独立layer_max着色器(更快)
●新的多重着色器(带有新选项)
●新的V-Ray实例着色器
●新随机ID,随机由shell命令
●新光线追踪圆角,具有纹理选项,在渲染时完美平滑边缘,无需额外建模
●支持V-Ray VR立体摄像机:支持6×1立方和球形360度立体VR相机(用于Hive,三星Gear和Oculus Rift使用p.e)
●支持c4d搜索路径中的子文件夹和.lib文件中存储的纹理
●V-ray物理摄像机中的位图光圈和光学渐晕
●新的圆顶灯地面模式映射
●Shademap支持立体图像(速度渲染)
●编辑器中位图的C4d OGl编辑器分辨率选项
●V-Ray预设,V-Ray工具栏
●新建V-Ray Bridge菜单
●转换类似对象自动化的工具
V-Ray for C4D 3.4
下载链接:http://c4d.cn/3d-34927-1-1.html
我们很高兴地宣布,V-RayforC4D 3.4正式发布了。 V-RayforC4D 3.4无缝集成和CPU和GPU优化,任何艺术家都喜欢选择提供高品质的图像和快速动画渲染插件,即使在复杂的3D场景。 V-RayforC4D 3.4在相同的3.4核心技术下运行,近20年,使V-Ray成为视觉效果,广播和建筑设计项目的行业标准。艺术家和设计师拥有一个可以使用的照明,阴影和渲染工具包,可以完全控制整个创作过程,从实时视图开发到最终框架。
特点包括(浏览器翻译):
●新的伟大的V-Ray 3.4渲染速度。更快的整体光线跟踪和渲染性能;
●更快的路径跟踪GI,V-Ray的所有部分已经使用最先进的射线进行了大大优化跟踪技术。
●新的渐进式采样器渲染:在几秒钟内就可以看到渲染,而不是等待存储。基于静止图像和动画的时间或采样级别。
●改进了基于方差的自适应图像采样器(VBAS),以桶和逐行模式子像素滤波
●动态桶分割,统一采样器选项(仅桶或渐进式选择)
●3.4降噪通过vfb&通过vray denoise独立工具(用于动画),非破坏性,可以减少渲染时间一半以上
●自动采样灯和材料 – 无需手动设置细分
●全局默认设置,用于全自动渲染设置, – 只需打开GI和渲染。
●V-Ray RT cpu,cuda,openCL(只有win)生产渲染图片查看器和编辑器
●Lightcache支持RT Lightcache和新的预乘模式
●更快的Lightcache渲染,
●Lightcache现在通过DR分发
●Lightcache的全新功能,适用于通用模式,包括动画
●基于V-Ray RT v3.4内核,GPU和CPU选项的快速IPR窗口(交互式预览渲染)。
●多面GTR BRDF(带尾部控制的ggx pro)
●最小阴影率(一个简单的全局阴影质量滑块)
●v3.4剪辑最大射线强度设置(可以加快渲染速度)
●更快的头发,草毛皮渲染和更快的实例和代理渲染
●概率光采样:使用大量区域灯更快渲染
●Embree 2.3(也是动态几何,如位移,头发,mb,代理)
●新建3.4渲染掩码(纹理,对象,对象标识)
●V-Ray Clipper(使对象或对象组易于渲染时间部分或布尔)
●反射/折射集(包括/排除列表)
●新的基于对象和无偏差/光线跟踪(仍然快)的地下散射选项在SSS2垫和通道,RT兼容
●新的多个UV支持每个着色器(!),支持在vray内无限制的UV通道选择着色器。这克服了c4ds无法使用每个着色器的映射的限制。你现在可以映射每个着色器与任何数量的自定义UV地图不同,并通过新的管理它们UVW管理器标记
●Adv BRDF中的新BRDF材质预设菜单
●用于复杂IOR,自定义菲涅耳曲线和着色器颜色映射的新的单/ rgb曲线选项
●新BRDF材料:V-Ray皮肤材质,V-Ray体积材质,V-Ray开关材质(用于场景基于全材质的变化),V-Ray OSL材料(win),随机片材料(Brute force
物理剥落),AL_Surface BSDF材料
●新的静态位移选项(更快),通过位移垫选项支持Open-Subdiv
●Udim纹理支持*
●在处理8位,32位和mp情况的颜色映射中新的“自动”模式
●几个新的多通道通道,为渲染元素单独选择光层(V-Ray光选择)
●像V-Ray Maya中的Sampler-Info-Tex着色器,读取场景数据并用于阴影
●OSL着色器,包括薄膜和复杂IOR着色器(仅限atm)
●V-Ray帧缓冲,带ICC,OCIO,LUT,立方体,互动刻录,曝光,高亮,色彩平衡控制(仅win,OSX在SP。)
●V-Ray物理基础透镜眩光发光和衍射效果通过vfb(win)
●新vrmesh导出,所有功能,动画vr网格,头发和颗粒在vr-meshes
●其他vray着色器(vray曲率,vray光线开关,vray用户数据颜色,vray用户skalar,bercon噪点,Phoenix Ocean shader)
●优化的体积渲染
●新的天空和地区雾选项:Hosek天空模型,以模拟更自然的看起来的天空,地面颜色选项为VRaySun和VRaySky,空中透视的高效和现实的大气深度(雾,湿度)
●改善双面材质的半透明度
●新增Dr功能(从渲染,ipr或可选计算机名称支持中排除本地计算机)
●V-Ray快速设置(3个简单的“速度与质量”滑块可调整任何渲染设置)
●新的简化用户界面(可选,如vray 3 max)
●新的独立layer_max着色器(更快)
●新的多重着色器(带有新选项)
●新的V-Ray实例着色器
●新随机ID,由shell命令随机
●新光线跟踪
Features include:
● New great V-Ray 3.4 render speed. faster overall ray tracing and render performance;
● A lot faster path tracing GI, all parts of V-Ray had been greatly optimized using state of the art ray
tracing technology.
● New progressive sampler rendering: see your render within seconds instead of waiting for buckets.
Time or sampling level based for stills and animation.
● New variance based adaptive image sampler (VBAS), in bucket and progressive mode, improved
sub-pixel filtering
● Dynamic Bucket splitting, unified sampler options (only bucket or progressive to choose)
● 3.4 denoiser via vfb &via vray denoise standalone tool (for animation), non destructive, can cut
render time by half and more
● Automatic sampling of lights and materials – removing the need to set subdivisions manually
● New Global Defaults for fully automatic render settings, – just turn on GI and render.
● V-Ray RT cpu, cuda, openCL(only win) production rendering in picture viewer and editor
● RT Lightcache support & new premultiplied mode in Lightcache
● Faster Lightcache rendering,
● Lightcache is now rendered distributed via DR
● New feature for Lightcache for universal mode, including animation
● Fast IPR window (interactive preview render) based on V-Ray RT v3.4 core , GPU & CPU options.
● Multi faceted GTR BRDF (ggx pro with tail control)
● Min shading rate (one simple global shading quality slider)
● v3.4 clip max ray intensity setting (can speed up rendering a lot)
● Lot faster hair, grass & fur rendering & a lot faster instance and proxy rendering
● Probabilistic light sampling: a lot faster rendering with huge number of area lights
● Embree 2.3 (also dynamic geometry like displacement ,hair, mb, proxies)
● New 3.4 Render masks (textures, objects, object ids)
● V-Ray Clipper (make easy render time sections or booleans of objects or groups of objects)
● Reflection/refraction sets (include /exclude lists)
● New Object based and unbiased/raytraced (still fast) subsurface scattering option in SSS2 mat and
channel, RT compatible
● New Multiple UV support per shader(!), support for unlimited UV channels chooser inside vray
shaders. this overcomes c4ds limitation of not being able to use mapping per shader. You can now
map each shader different with any number of custom UV maps, and manage them easy via the new
UVW manager tag
● New BRDF Material presets menu inside the Adv BRDF
● New single /rgb curve option for complex IOR, Custom fresnel curves and shader color mapping
● New BRDF Materials: V-Ray Skin Material, V-Ray Volume Material, V-Ray Switch Material (for Scene
variations based on full materials), V-Ray OSL Material (win), Stochastic Flakes Material (Brute force
Physical flakes), AL_Surface BSDF Material
● New static displacement options (faster), Open-Subdiv support via Displacement Mat option
● Udim texture support*
● New “Auto” mode in color mapping dealing with 8 bit,32 bit and mp situations
● Several New multipass channels, Separate light select layers for render elements (V-Ray light select)
● Sampler-Info-Tex shader as in V-Ray Maya, to read out scene data and use for shading
● OSL shader, with thin film and complex IOR shaders included (win only atm)
● V-Ray frame buffer,with ICC, OCIO, LUT, cube, interactive burn, exposure, highlight, color balance
controls (win only, OSX comes in SP.)
● V-Ray physical based Lens glare glow and diffraction effects via vfb (win)
● New vrmesh export, with all features, animated vr-meshes, hair and particles in vr-meshes
● Additional vray shaders (vray curvature, vray ray switch, vray user data color, vray user skalar,
bercon noise, Phoenix Ocean shader)
● Optimised volume rendering
● New Sky and Areal Fog options: Hosek sky model to simulate more natural looking skies, Ground
color option for VRaySun and VRaySky, Aerial perspective for efficient and realistic atmospheric
depth (fog, humidity)
● Improved translucency in 2 sided mat
● New Dr features (exclude local machine from render, ipr or optional computer name support)
● V-Ray Quick setup (3 simple “speed vs. quality” sliders to tune any render setting)
● New Simplified user interface (optional like vray 3 max)
● New standalone layer_max shader (faster)
● New Multi shader (with new options)
● New V-Ray Instancing shader
● New Random by ID, Random by shell command
● New ray traced round corners, with texture option, perfectly smooth edges at render time with no
additional modeling
● Support for V-Ray VR stereo cameras: Support for 6×1 cubic and spherical 360 degree stereo VR
cameras (for Hive, Samsung gear and Oculus Rift use p.e )
● Support for sub folders in c4d search paths and for textures stored in .lib files
● Bitmap aperture & optical vignetting in V-Ray physical camera
● New dome light ground mode mapping
● Shademap support for stereo images(speeds render up)
● C4d OGl editor resolution options for bitmaps in editor
● V-Ray presets, V-Ray tool bar
● New V-Ray Bridge menu
● Tool to transform similar objects automatic into render instances
● Support for native c4d mograph shader on DR standalone (via vray data shader)
● Support for c4d native vertex map on DR standalone (via vray data shader)
● Support for c4d native bitmap on DR standalone (via bitmap to file option, fast)
● faster vrscene export for DR (up to 10x) due new vray sdk
● New MAXON Team Render still image support, in addition to animation frame frame distribution, as
alternate option to V-Ray DR, good in case you want to use native c4d shaders.
特点包括:
●新的伟大的V-Ray 3.4渲染速度。更快的整体光线跟踪和渲染性能;
●更快的路径跟踪GI,V-Ray的所有部分已经使用最先进的射线进行了大大优化跟踪技术。
●新的渐进式采样器渲染:在几秒钟内看到渲染,而不是等待存储桶。
基于静止图像和动画的时间或采样级别。
●改进了基于方差的自适应图像采样器(VBAS),以桶和逐行模式
子像素滤波
●动态桶分割,统一采样器选项(仅桶或渐进式选择)
●3.4通过vfb和通过vray denoise独立工具(用于动画)的denoiser,非破坏性,可以将渲染时间削减一半以上
●自动采样灯和材料 - 无需手动设置细分
●全局默认设置,用于全自动渲染设置, - 只需打开GI和渲染。
●V-Ray RT cpu,cuda,openCL(只有win)生产渲染图片查看器和编辑器
●Lightcache支持RT Lightcache和新的预乘模式
●更快的Lightcache渲染,
●Lightcache现在通过DR分发
●Lightcache的全新功能,适用于通用模式,包括动画
●基于V-Ray RT v3.4内核,GPU和CPU选项的快速IPR窗口(交互式预览渲染)。
●多面GTR BRDF(带尾部控制的ggx pro)
●最小阴影率(一个简单的全局阴影质量滑块)
●v3.4剪辑最大射线强度设置(可以加快渲染速度)
●更快的头发,草毛皮渲染和更快的实例和代理呈现
●概率光采样:使用大量区域灯更快渲染
●Embree 2.3(也是动态几何,如位移,头发,mb,代理)
●新建3.4渲染掩码(纹理,对象,对象标识)
●V-Ray Clipper(使对象或对象组易于渲染时间部分或布尔)
●反射/折射集(包括/排除列表)
●新的基于对象和无偏差/光线跟踪(仍然快)的地下散射选项在SSS2垫和通道,RT兼容
●新的多个UV支持每个着色器(!),支持在vray着色器内的无限制UV通道选择器。这克服了c4ds无法使用每个着色器的映射的限制。您现在可以映射每个着色器与任何数量的自定义UV地图不同,并通过新的UVW管理器标记轻松管理它们
●Adv BRDF中的新BRDF材质预设菜单
●用于复杂IOR,自定义菲涅耳曲线和着色器颜色映射的新的单/ rgb曲线选项
●新的BRDF材料:V-ray皮肤材料,V-Ray体积材料,V-Ray开关材料(用于基于全材料的场景变化),V-Ray OSL材料(win),随机片状材料,AL_Surface BSDF材质
●新的静态位移选项(更快),通过位移垫选项支持Open-Subdiv
●Udim纹理支持*
●在处理8位,32位和mp情况的颜色映射中新的“自动”模式
●几个新的多通道通道,为渲染元素单独选择光层(V-Ray光选择)
●像V-Ray Maya中的Sampler-Info-Tex着色器,读出场景数据并用于阴影
●OSL着色器,包括薄膜和复杂IOR着色器(仅限atm)
●V-Ray帧缓冲,带ICC,OCIO,LUT,立方体,互动刻录,曝光,高亮,色彩平衡控制(仅win,OSX在SP。)
●V-Ray物理基础透镜眩光发光和衍射效果通过vfb(win)
●新vrmesh导出,所有功能,动画vr网格,头发和颗粒在vr-meshes
●其他vray着色器(vray曲率,vray光线开关,vray用户数据颜色,vray用户skalar,bercon噪声,Phoenix Ocean着色器)
●优化的体积渲染
●新天空和地区雾化选项:Hosek天空模型模拟更自然的天空,VRaySun和VRaySky的地面颜色选项,高效和现实的大气深度(雾,湿度)
●改善双面垫的半透明度
●新增Dr功能(从渲染,ipr或可选计算机名称支持中排除本地计算机)
●V-Ray快速设置(3个简单的“速度与质量”滑块可调整任何渲染设置)
●新的简化用户界面(可选,如vray 3 max)
●新的独立layer_max着色器(更快)
●新的多重着色器(带有新选项)
●新的V-Ray实例着色器
●新随机ID,随机由shell命令
●新光线追踪圆角,具有纹理选项,在渲染时完美平滑边缘,无需额外建模
●支持V-Ray VR立体摄像机:支持6×1立方和球形360度立体VR相机(用于Hive,三星Gear和Oculus Rift使用p.e)
●支持c4d搜索路径中的子文件夹和.lib文件中存储的纹理
●V-ray物理摄像机中的位图光圈和光学渐晕
●新的圆顶灯地面模式映射
●Shademap支持立体图像(速度渲染)
●编辑器中位图的C4d OGl编辑器分辨率选项
●V-Ray预设,V-Ray工具栏
●新建V-Ray Bridge菜单
●转换类似对象自动化的工具
V-Ray for C4D 3.4
下载链接:http://c4d.cn/3d-34927-1-1.html
本文为作者 潭州教育 分享,影视工业网鼓励从业者分享原创内容,影视工业网不会对原创文章作任何编辑!如作者有特别标注,请按作者说明转载,如无说明,则转载此文章须经得作者同意,并请附上出处(影视工业网)及本页链接。原文链接 https://cinehello.com/stream/92926
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